Monday, December 20, 2010

[Mod] Clear Sky Complete 1.1.3

CLEAR SKY Complete


Click to download
Version 1.1.3 (358MB)

Clear Sky Complete is a part of the Complete mod collection, which is a series of modifications created by professional artists dedicated to enhancing the S.T.A.L.K.E.R. games. The Complete mods focus on improving the original game’s graphics, sound, and atmosphere, while preserving its core elements. Built upon the success of STALKER Complete 2009 (which was downloaded well over 100,000 times), this entry in the Complete collection continues the tradition of aesthetically updating the game without changing the original story or gameplay. Fans can expect a polished and pure Zone experience designed around the most graphically demanding title of the S.T.A.L.K.E.R series - S.T.A.L.K.E.R. Clear Sky.


Clear Sky Complete Overview:
Version 1.1.3 by Artistpavel



S.T.A.L.K.E.R. Clear Sky is a graphically improved prequel that integrates newer visual technology that we introduced in our previous mod for S.T.A.L.K.E.R. Shadow of Chernobyl. This gave us a solid foundation for further enhancements, letting us focus solely on the design elements of the games’ art style and aesthetics.

The most notable feature is the introduction of the brand new set of distant scenery textures that put the player in the middle of a large open world, rather than the previously “enclosed” map. The original photographs used in this project were captured by our studio during our travels to the Russian industrial town of Mednogorsk, which represents how Pripyat once was. Once we returned to the studio we applied our graphic design expertise to edit our real-life environment captures to closely match the fictional in-game Zone environment.

Other graphical enhancements include stunning new lighting effects, natural daytime/nighttime transitions, vivid sunsets/sunrises, redesigned emissions, a new high resolution nighttime constellation map, a full moon, and many other aesthetic improvements too numerous to list.




CLEAR SKY Complete




S.T.A.L.K.E.R. Clear Sky features improved textures compared to S.T.A.L.K.E.R. Shadow of Chernobyl, however there was still a lot of room for refinement. Instead doing a total retexture, we only needed to replace select sets with respect to game designer's vision. This new texture set contains the best work by the community along with the introduction of new rendering techniques authored by our studio, such as:

  • Reworked foliage and terrain, making the grass draw line less noticeable
  • Detailed textures for most of the weapons
  • Replaced bricks, concrete, metal and ground textures
  • Refined human and mutant textures
  • New details such as smoldering firewood, leaves, and stones
  • Vehicles now appear realistically rusted and abandoned



The purpose of this sound overhaul was to further enhance the ambience and atmosphere of the Zone with the addition of higher quality and more realistic ambient audio files. Each map now includes a sound theme that varies between night and day. All this has been integrated without diminishing the original sounds unique to Clear Sky, ensuring a superior audio experience. All weapon sounds have been replaced with comprehensive analogues, and footsteps, bullet impacts, anomalies, creatures, and many other sound categories have been improved.



This mod introduces nearly a hundred acoustic guitar and vocal songs. They have been added to campfire music sets, and are unique to each faction. This live music was recorded specifically for this game, creating an unforgettable ambience. Also, some new and familiar music tracks can be heard on the radio and megaphones throughout the Zone. However, this mod doesn't modify the dynamic combat music, which can still be turned on and off in the game options.







Bug fixes are the specialty of the Sky Reclamation Project, a community patch which brings the joint effort of a large number of community members together to address bugs still present in Clear Sky after its final patch, and eliminates many game breaking issues. This mod is included in Clear Sky Complete, and features:

  • Crash Fixes - many potential “crash to desktop” errors have been eliminated.
  • Quest Fixes - fixed bugs in 9 quests that couldn't be completed under certain conditions.
  • Gameplay Fixes - fixed a large number of gameplay bugs that could keep the game from progressing, like preventing the accidental death of important characters and other triggered events.
  • Weapon Fixes - fixed animations, incorrect ironsight positions and corrected the depth of field effect on most weapons.



Various tweaks have been implemented in Clear Sky Complete to create a more fluid experience for a player and to maintain continuity with other games in the S.T.A.L.K.E.R. series. Noticeable tweaks include:

  • Reducing the grenades available to NPCs to prevent “grenade spamming”
  • Bandages and medkits heal and stop bleeding, and less bleeding in general
  • All pistols now have ironsights
  • Weapons now have real-life names
  • Enabled trading weapons with NPCs, and NPCs now sell ammo and supplies
  • Reduced military minigunner's vision distance
  • Added the ability to carry explosives
  • Corrected Bandit behavior so they won't mug the player if their player-status is friendly
  • Increased flashlight output



  • The Wish Granter - activated via the ESC F1 keyboard shortcut, it is a hidden interface designed to let you enable vehicles, control weather, and place anomalies, characters, mutants and much more on the map. You can essentially build the game around your preferences through this interface.
  • Sleeping Bag - allows the player sleep in-game, and now features an advanced safety level indicator.
  • Gnomus' Scopes - a scope system similar to one used in most modern FPS games.
  • Elite Nightvision - improved black & white night vision.
  • Teleport - allows the player to jump between points in the environment with the ability to save custom coordinates for future use.



With the new user interface update you no longer have to skip through introductory movies. Also, the HUD colors have been muted so they don't distract and the inventory window is now semi-transparent, which allows the player to view the weapon currently being equipped. Also, the ESC+S shortcut from Stalker Complete 2009 is added, which works like a “smart quick-save” creating a separate save file with level name, in-game date, and time each time it’s used.

Screenshots:
Screenshots

A collection of screenshots showcasing enhanced weather, textures, environments:
[Flickr]

Download:
Click to download
Version 1.1.3 (358MB)




International support:

Credits:
The user manual contains a comprehensive credit list.

237 comments:

  1. Can't wait... just CAN'T WAIT!!

    E.Eliveld

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  2. Actually, I've only just started playing Clear Sky - so I might well just wait for your Complete Mod to come out and then start again!

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  3. Please please please! I've been holding off playing CS as my experience with SoC Complete 2009 was so amazing.

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  4. awesome. played SoC exclusively with your mod, now will wait to play CS too.

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  5. Im also starting with CS so im thinking to wait... CS Complete will come in 1 week? Thank you so much.

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  6. Glad to see you're back in the saddle, making the progression over to Clear Sky. Can't wait to see what it looks like :)

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  7. I'm checking your blog every six hours.

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  8. Hey, I'm very interested in this. Just finished SC2009 and it an unique experience(I got the "best" ending). I'm looking forward to seeing what the Clear Sky fuss is all about since many have rated it much lower than SoC. Is the CS engine much more of an upgrade or is it more of the same with a few tweaks?

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  9. The work is about 80% done, a couple weeks window should be enough, including testing.

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  10. You sir are a pillar of goodness, thanks for all your work.

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  11. What date will this come out ? ? ?

    I just cant wait for this mod........

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  12. Many thanks for all of your hard work. Good thing Call of Pripyat just came out (in English) to keep you on your toes ;)

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  13. Im playing stalker for the first time, and i played through half and then noticed the complete 2009 mod, so i restarted it.
    I could probably restart again because its so damn good, especially with the mod.
    And knowing that clear sky complete will be out soon ill try not to start playing that until it is. =)
    Thanks a lot for this amazing work.

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  14. hell yeah can't wait ... first stalker was a nice game but with complete mod was an amasing game :D .... btw donno if this might help but i hit a problem on clear sky so (just to make shure it wont happen in complete to) when i get busted in fangs mission by those to thugs and they rob me then i have to go to agropom if i remember right i went in thru the swamps to not engage the bandits (from garbage->agropom entrace) asking for my money again :D since i made some before going and got stuck there; i was soposed to enter from garbage and another q was activating (speak with duty outpost commander or somethin, he was sitting near the entrance) but since i went in from swamps it did not activate ... i went to him and it activated but he did not give me the info ... went back thru swamps-garbage-agropom still nothin q (talk to outpost commander) was activating but he was not telling me what he was soposed to tell me; if i was not going near him i was stuck on find stalkers group stash leading to a blocked manhole .... gl with the mod and can't wait hope it will be soon :D

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  15. This is awesome, I'm just going to wait for Clear Sky complete and start the game over. SoC Complete looks fantastic. I tried playing the l.u.r.k mod but it's way too dark and muddy looking, SoC Complete looks way better.

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  16. I really love the work you do! I seriously can't wait for the clear sky complete to come out then for call of pripyat eventually! I'm glad that I waited to play clear sky so I can get "complete" experience.

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  17. Any idea of when this will be released? I went back and played through SOC with your mod and it was AMAZING! I am holding off doing CS again becasue my frist experience left me feeling dirty back then.

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  18. Simply can't wait, if your work on Stalker SHOC is anything to go by we are in for a treat.Spectacular work, thanks for the efforts. :)

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  19. Been using the Beta version, and i mus say it looks absolutely stunning.
    Can´t wait for the final release.

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  20. If he builds this, I will this game and come.

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  21. Just finished BioShock 2. Now waiting for this! Very excited.

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  22. This is indeed excellent news, thank you. Just started STALKER with Complete, definitely will wait for this before starting Clear Sky. Exciting stuff.

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  23. Pavel, when is the release coming?

    Thanks

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  24. The mod is practically done, a few people are testing it, all works well, major graphics upgrade and other important stuff, hold off from playing the game if you've been waiting for this, it's the matter of days. I upload new screenshots after each workday so you can see what's being done. Thanks.

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  25. THANK YOU!!
    I just finished SoC the other day ( with the complete mod obviously ) and i bought Clear Sky yesterday. So now im all set!
    Youre doing an amazing job.
    Will there be any need for a Call of Pripyat complete mod, or is that already pretty much up to scratch with modern graphics ?

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  26. Really, the only extra thing you could do to seriously outdo you4rrself ove SOC complete is get some water reflections going.
    Looking forward to thi and to seeing what you do with the new one as well.

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  27. This mod will "level up" the requirements?

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  28. Pavel,
    I just created this account, for the sole reason of saying THANK YOU! I've been playing Games for as long as i can think, and whenever possible I used mods to further enhance the gaming experience. But what you and your team achieved isn't simply a modification, it's closer to a reboot - with due respect to it's creators i gotta say, you had the raw materials provided by them and literally refined them to what now became my (and many other's, I bet) favourite FPS/Roleplaying/Exploring-Game. Played SoC when it came out and was sad seeing so much potential mostly going to waste due to the many design flaws. Finally you arrived as the Knight in a shining, retextured armor to enrich this game so much! Thank you for this and keep up your astonishing work with and also aside this project.

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  29. By the way, Pedro's good question made me think...
    You did a great job making SoC run smooth finally, but will Clear Sky Complete stress my system more than the Vanilla version did?
    I sadly don't use DX10 but, what the heck - it's going to look breathtaking without it i guess :)

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  30. No, it won't increase the requirements by much, the draw distance is larger but you can control it anyway, and there are a few HD textures, including sky, but not too many to cause slow down.

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  31. That's great news! Well, i'll just wait for you to finish what I believe will be the next milestone in my FPS-gaming history.

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  32. That´s fantastic, I was worried about that question... Thank you so much, I´ll be counting off for it.

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  33. I cant wait much longer to play the clear sky complete. The wait is getting much tougher now that its finally complete.

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  34. yeah MasterMike569 u're damn right :D i keep checking checking but still not here can't wait anymore :)) ... hope it will be uploaded soon

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  35. Unbelievable effort on SoC:Complete. Finished Call of Pripyat, restarted SoC with Complete (and loving it) and VERY MUCH looking forward to playing CS again.

    I'm one of the few that actually *really liked* the experience of playing through Clear Sky. I'm chuffed about your Complete mod for it.

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  36. dave - offtopic - how is like call of pripyat? is'it nice .... buggy? like the other 2? :D and yeah soc complete was awesome

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  37. Cucu-- Call of Pripyat really does take the best elements of the first two. Repair, mods, good balance between mutant and human opponents, and really rewards exploration. Environmental AI really works, with bands of bandits or stalkers in distant firefights (or shooting over your head at the mutant bearing down on you), or actively navigating anomalies alongside you with their detectors out. It's got a real economy (you can easily spend your money as well as earn it), and only one story bug that I've found in 100 hours of play.

    It was the reason that I bought an ATI 5850, and it runs like butter. It's not *quite* as pretty as SoC:Complete, but pretty close.

    Best of all? It costs much less than either of the first two did upon release, and it's a greater game.

    Only drawback that I've found is that in free play, after the main story line, you can empty the world out quickly (not as many stashes or quests). That can be fixed when the mods come, though.

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  38. oh thx for the fast answer sound preatty good but i still think will wait for clear sky complete and play'it after to stick to the story :D i've started twice clear sky one normal and one patched to last version both daaaamn buggy and got stuck on main story quest so i quited when i realised complete is coming for this one to

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  39. Damn, waiting for the good things is always hard... just finished Call of Pripyat, 'twas rather small. Nice, but too short. Not a single Bug, though - so Pavel's gonna have a lot less work with bugfixing it :D Well, back to the waiting game then... I'll check back in 5 minutes and see if it's up, like i did the last few days ;)

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  40. I wish there was an update. I'm getting super anxious to play ClearSky Complete. I just want to make sure I get to play it before I possibly die, which I only have a day left before impending doom. Got an airplane ride to Miami then go on a cruise where I have the possibility of getting the ship taken over by pirates. :(

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  41. Yeah Mike, I feel with you. I tread very carefully myself since i caught notice of CS Complete... One could stumble into an anomaly any minute after all, they're still quite common here in Germany-we're close to the zone, you know. But don't you worry... Since the man himself doesn't answer all our moaning 'bout "when it's coming" as regularly anymore, I bet he's busy giving the finishing touch to what we all wait for so badly :D I sure hope so... Can hear the Bloodsuckers howling again...

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  42. damn going crazy here to checkin chekin checkin and still not here :D i don't want to be a spammer but i can't wait anymore :D hope it will be soon .... and great job so far pavel with soc, keep'it up hope cs will rock even more

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  43. Hey guys, hang tight, currently I'm creating a mod profile on Moddb for official download mirror, adding some updates to mod, writing an interview regarding CS Complete, a full description with credits, working with EricB on installer, etc. it's getting there.

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  44. Allright! Thank you Pavel, for not letting our anxiousness eat away at us :D I'm very happy that you take your time to do this right, that shows your dedication (I'd wish every programmer would do the same... shame they're always in such a hurry). But after all, you're a commendable
    Artist, and as such you seemingly know that good things take their Time. @ all, Trust him... He knows what he's doing!

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  45. Really looking forward to playing this shortly! By the way, just started playing Call of Pripyat - must admit, I don't think it looks too good. Anybody else think that?

    DANNY

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  46. I have just bought Clear Sky and with all settings on max the framerates are poor at the start. The Tweak Guide says this is mainly due to the god rays so I turned them to low and framerate improved. However the Tweak Guide suggests there is some sort of bug here as god rays continue to cripple the framerate for the first couple of hous in a day even when you are inside. Just wondered if your mod addresses this?

    P.s. I've got the Complete 2009 mod on SoC and it looks great - hope this is as good.

    Thanks for all your hard work

    Mag

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  47. This has me on the edge of my seat, was hoping to get this as I'm riding navigator for a major move from CO to ID but I guess I'll just have to finish up Chernobyl first... unless this is released tonight. Doubt it though.

    Keep up the great work though Pavel.

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  48. Pavel, When is this COMPLETE mod going out ?

    Keep up the good work ! ! !

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  49. I can't wait for this to come out. It is simply because Pavel seems to know what he is doing and GSC does not. I mean, Complete 2009 really made the first game how it should be. And I'm really disappointed at the brute force used in the latest technologies that was used in Clear Sky and Call of Pripyat. Result? Game looks much worse and runs much slower than SoC with Complete 2009. And I'm running HD4870 with Q6600.

    Please, Pavel, I and many others would be much grateful if you somehow incorporated the shaders and undemanding high-res textures you used in Complete 2009. We don't need DX10 when there's noone in the world that knows to use it for anything else than marketing tricks.

    I also hope the weapons will feel better in CS, just load the sounds and textures used in C2009. And there's much else that could be done to improve this game, I hope you do the job as good as the last time.

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  50. hmm me again seems like it's not out yet ... i was out this weekend so i lost nothin :D; pavel i have a question for u what exactly must i change to change weight, in stalker soc i was changing gamedata\config\system.ltx and gamedata\config\creatures\actor.ltx ... i know it's kinda cheating but that's all i do unlike other people who go for alot more ... i just like to carry more and make money :D ... u can call me a cheap bastard if u want but pls answer me :P

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  51. w00t!!

    So close my man! Much love.

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  52. Almost here!
    Ill need to play a bit of this tonight when i get home.
    Because it WILL be available in like 3 hours right ??

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  53. Alright the mod profile got approved quickly, I expected it to take a day or so, the mod itself is assembled but not uploaded yet, we are putting together a comprehensive description, so you know what to expect from the mod, this will be the official download page, feel free to leave comments there too:

    http://www.moddb.com/mods/clear-sky-complete

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  54. So basically I have a day of camping out the website and hitting F5 every few minutes. Yay. Pavel, are you going to be doing anything for CoP or haven't determined yet?

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  55. I'm some hours into Clear Sky and it really stinks. Because your contribution to SoC (I loved Complete 2009) I will gladly restart and redo everything.

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  56. @Malek
    Give him some time :P He hasn't released CS Complete and you're asking for CoP :P

    But really, I wish Artist Pavel would do something with CoP if he has time. After maxing every graphical setting and resolution, despite my HD5870, it still looks crap and runs like crap.

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  57. Just asking if there are plans or if he's going to do it. A yay or nay. Wasn't begging for a release, merely to see if that was a project or not. I.e. if I should bother playing CoP or wait for a complete edition first.

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  58. Hi, I was play SOC with your mod and i think so is the best.
    Now try to download for Clear Sky, but in your link I cant select download.
    Sorry for my english

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  59. *keeps crossing fingers* If it's uploaded today, i'll consider it a Birthday present :D Dang, pretty hard to write with them fingers crossed so hard...

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  60. It's so close I can almost taste it!

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  61. amazing work on Stalker complete 2009, looking forward to seeing how this improves Clear Sky, cause lets face it, clear sky needed a hell of alot of improvements.

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  62. I get an error with the TEST2 beta entering Military Warehouses:
    ! [LUA][ERROR] ERROR: Couldnt find sounds scenario\agroprom\agr_duty_weaponmaster_meet_bye_ with prefix characters_voice\

    Any fix for this?

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  63. Anyone found any decent mods for A.I.? I was playing through the test build and I ambushed a bandit camp, killing most of the bandits. The remaining two eventually went back to standing around as if nothing happened. Not very immersive. However, the game looks absolutely gorgeous now.

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  64. Really looking forward to this... been holding off on playing Clear Sky since I heard about it. Hope I'll get to play it soon. Really appreciate all the hard work you've put into this!

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  65. It's taken a lot longer than I thought. Looking forward to this!

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  66. Don't worry, it's gonna come... He's just fine-tuning i guess. Hope there ain't no problem... No, it's gotta be the fine-tuning!!! :)

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  67. :(( still not out can't wait anymore now really going crazy lol :D it should be out allready by what pavel is saying on his last post

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  68. I've continued to play the beta, and although pavel must be commended on his work, the overall game still stinks. Sound and visuals are spot on, but the A.I. is simply terrible and the plot is just as weak as I remember it first time around.

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  69. James, have you reached the Military Warehouses yet, the TEST2 beta crashes upon entering it for the first time. I tried reinstalling the game/patch/mod again but still get an engine crash upon entering MW for the first time. It's a showstopper.

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  70. artistpavel

    Clear Sky Complete
    Описание на русском будет?
    Руссификатор будете делать?

    Что нового по STALKER Complete 2009?

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  71. Hello everybody, I had to disappear for a week to maintain my main business right before intended mod release, now I'm back on track, sorry for unexpected delay and thanks for waiting.

    @James,

    This time I tried to keep it fairly cosmetic with less AI and system files involved compared to SC2009, instead I made it easier to optionally combine it with other game changing mods, like Faction Commander, Faction Wars, etc.

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  72. That's good news! We started to worry,
    but after all you got important stuff to do
    in real life, unlike some of us folks
    waiting desperately for you to let us at the mod
    you make from the good of your heart.

    Well,guess you can't live by our acknowledgement
    alone, so that's okay ;D

    I, personally, liked the subtle, yet effective changes that were implemented in SC2009.
    So, if you're going to recommend some
    system- and AI-changing mods to use with CSC, that'd be great!
    Thanks in advance

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  73. Hello Pavel,

    Looking forward to Clear Sky Complete.

    I have one issue with the CS Complete 0.9.7 beta, with the main game patched to 1.5.10.

    In the Swamp area, I'm not able to capture the Machine Yard even after I've eliminated all enemies. No reinforcements arrive to capture the Machine Yard even after I've waited for some time. I even tried to use Wish Granter to spawn some Clear Sky members straight into Machine Yard. Still no help. Is there a way to resolve this problem? Otherwise the plot will not be able to advance.

    Thanks.

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  74. If you use Faction Wars and spawn a squad, it immediately completes the mission. That was the only solution I could find to the same problem.

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  75. Hello James and Pavel,

    Managed to resolve the issue without additional mods. The problem arises due to the Renegade reinforcements from the southeastern camp who are travelling westwards to recapture the Old Church. Somehow these travelling Renegades are blocking the auto-pathfinding AI of the Clear Sky reinforcements, causing the latter to stop at Old Church itself. Once you've managed to suppress the enemies at the southeastern camp, the Clear Sky reinforcements can travel smoothly northwards to capture the Machine Yard.

    Good game thus far with no crashes.

    Thanks All.

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  76. Forgive me for pointing out the obvious but...

    Choosing to call your mod for SoC "Complete" was appropriate because it fixed all the game-breaking bugs (as far as I can tell) and updated the graphics & textures. SoC was in need of a lot of fixing and you & your team delivered on all fronts. Excellent work, Good job!

    Clear Sky, on the other hand, is not really in need of very much graphic updating, at least, not like its older brother, SoC. No, the thing really wrong with CS is the faction warfare. We all know it. The problems with vanilla CS are well-documented and there are many mods devoted to addressing those problems.

    So now you say you're concentrating your efforts on the cosmetic elements, the one aspect that doesn't need much improvement, and letting other mods take care of the things that are *really* wrong with the game? Fine. But should it be called "Complete" then?

    I don't mean to sound ungrateful. I know you and you team can fix all the things wrong with CS, it's just disappointing to hear that you're not doing it.

    Look at it this way...if you can work the ZRP into Stalker Complete 2009, then why can't you do the same with SRP or SMRTER or Total Faction Warfare or Faction Commander? Maybe integrate them in a way that doesn't change the game.

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  77. If pavel calls it something other than "complete" it will be a disservice to his work history. He has created a reputation for himself underneath the mod name "complete."

    it's branding, just like corporations do. Ford cars doesnt change the name of their company because they want you to know exactly what kinda company you're buying from.

    People are going to download this just because it has the "Complete" moniker because "Complete" represent Pavel's work ethic and dedication.

    Although I do agree with you. CS looked good and the faction warfare was totally bonked.

    However, I think pavel does include bug breaking in his mods, which may or may not include the faction warfare (depends on if one considers it a bug or not)

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  78. I'm just going by what he himself said, which was,

    "This time I tried to keep it fairly cosmetic with less AI and system files involved compared to SC2009, instead I made it easier to optionally combine it with other game changing mods..."

    See for yourself, it's a few posts above this one.

    I say: buckle down and spend a few more months integrating SRP (Sky Reclamation Project) or the SMRTER mod into the Clear Sky Complete mod. Get those guys involved because they've already done the legwork. Not for nothing, but it's exactly how SC2009 was created, if I'm not mistaken.

    And I'm not even saying he's gotta integrate any of the faction mods verbatim. Just fix the bugs in the same way the SoC bugs were fixed.

    Because releasing a mod that's less than "complete" (which seems to be exactly what the current plan is) will do far more to harm this rich history you speak of.

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  79. Just relax guys, just as SC2009 I'm sure there will be updates and additions etc to CS Complete. Just look at the SC2009 Readme for the patch change log.

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  80. Hey, i wondered if you'll include the quicksave function from SC2009 in this mod? I truely love being able to have multiple quicksaves and I really hope this will be back for CS complete

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  81. I would like to say that, although I'd love there to be bug fixes and refinements in CS2009, I appreciate what you're doing whatever the content.

    Looking forward to the release!

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  82. Clear Sky Complete will have free play after completing the main quest?

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  83. More than three weeks waiting...

    Have you thinked on upload it to another server?

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  84. Come on, the guy is an artist ! Give him some time ! Artistpavel, I just finished SoC complete, and it was just perfect !

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  85. I replayed Shadow of Chernobyl recently after I found out about the compete MOD. Superb work Artistpavel. I really enjoyed replaying the game. I'd forgotten how much I enjoyed playing the first time. In fact, it's a brilliant series of games.

    Looking forward to your complete MOD for Clear Sky. That will be a must.

    Finished Call of Pripyat last week. That rocked as well. Do you have plans to create a complete MOD for COP?

    Keep up the good work.

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  86. I just finished SoC Complete 2009 and it was amazing! It was my first time through so I really appreciated how much work has been put into it after discovering how many changes have been incorporated into the mod! I stand impressed and I'm glad I didn't choose to play Vanilla first.

    On another note, I JUST (like right now) bought CS on Steam and discovered that the CS Complete is about to be published. I'm really eager to start it since I want to get back into the S.T.A.L.K.E.R. world but I'm wondering at what stage is the publishing currently at? You said you're uploading the mod at the moment but the moddb.com downloads page is still empty. If we have to wait another few weeks I'll just play Vanilla for now so I can continue with CoP after that and afterwards I'll check out SC Complete. Hopefully the mod will be uploaded within days because the waiting is killing me :p

    Great work nonetheless! Kudos.

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  87. I just finished CS a hour ago and just read about this mod ;(

    Gutted!!!

    GGMan

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  88. Word to the wise: you will not be able to start a vanilla Clear Sky game, save your progress, install the Complete mod, and then continue the vanilla save under the Complete mod. It won't work. Better to just play the vanilla game now to the end, provided a bug doesn't stop you, which is a distinct possibility.

    In fact, I think people *should* play the entire vanilla version of these games before you play the Complete counterparts. How else can you really appreciate them if you don't experience what was fixed? Reading a changelog is just not the same thing.

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  89. oliversudden: Believe me I DID appreaciate all the work just by reading the accompanying .pdf after playing SoC through for the first time :p

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  90. lordik, play COP now, don't wait for CS Complete, you won't miss anything, judging by the update frequency it's going to be a long wait. About a month ago I decided to wait... still waiting. At least there would be some features, fixes, modifications list of this mod, It would be good to know what to expect when the waiting is done.

    ReplyDelete
  91. You're right, that's probably what I'm gonna do :) CS is prequel anyway, right? So it's not like I'm skipping anything.

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  92. The wait is over, version 1.0 is uploaded and waiting authorization:

    http://www.moddb.com/mods/clear-sky-complete/downloads/clear-sky-complete

    This is and archived version, there will be an easy .exe installer too.

    Sorry for severe delay, this mod was ready to be released weeks ago, but I just got a chance to get to it. There are still months of work behind it, so I hope you enjoy it!

    ReplyDelete
  93. @oliversudden,

    Regarding your comment about the name, let me finish writing a description for this mod, it will give you a better picture of why it's called Complete (SRP is included too).

    ReplyDelete
  94. ^ That's awesome, artistpavel! I'm gonna get it as soon as I finish CoP :)

    Thanks for your work.

    ReplyDelete
  95. Ah man! I almost regret leaving for my vacation to Puerto Rico tomorrow now that this is coming out! (Almost...)

    ReplyDelete
  96. Thanks for the updates Pavel.

    The download link posted doesn't seem to work though :(

    ReplyDelete
  97. The file is awaiting authorization, and won't be ready for a day or two. You will all just have to wait.

    ReplyDelete
  98. Hmm... Either it's about to be authorized or it's hit a snag, since ModDB is no longer mentioning the existence of the upload in the process of being authorized anymore.

    Are there any mirrors?

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  99. Normally authorization doesn't take too long. They install and check it themselves and if they like it they can help with promotion, so it's a good thing.


    btw GamingBolt gave me 8th place in top 15 modders who changed PC gaming :)

    http://gamingbolt.com/2010/03/20/15-modders-who-changed-pc-gaming/

    ReplyDelete
  100. I was thinking of starting a new game in CS, last time I played it involved running into a stupid bug which basically screwed up the whole faction wars thingy.

    How long until we get a feature list?

    I can't wait until I can download this.

    ReplyDelete
  101. Congrats Pavel on the 8th spot on gamingbolt.com

    Should of been number 1

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  102. w00t its available for download!!!

    Will download as soon as I get home from school.

    ReplyDelete
  103. Downloading now thanks.

    Quick question, I just reinstalled Clear Sky and I'm not sure If I need to get all 10 or so patches they released.

    Can I just download the most recent, or do I have do download them all and install them in order?

    Thanks.

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  104. Fantastic. I will wait for the .exe version to be released before I download this. I also have a new video card on the way (XFX GTX285 OC) so will hold off playing so I can enjoy in max specs.

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  105. Excellent news. Now waiting eagerly of course for "Metro 2033" Complete Mod - it certainly needs it! (ie, the unbelievably crap weapons)

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  106. hmmm did anyone else notice artifacts not beeing there even if u use veles detector that shows exact location in the normal game (not complete)? i instaled complete now and it seems i get the same problem as before - it's like 50%-50% times when i search for an artifact with the veles detector it leads me to an exact location but it's nothin there and it's static not like when i actually find the artifact and moves all around ... is this a bug? if so seems that complete mod is not fixing'it

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  107. Hi !
    Here is a storm with Stalker SoC + Complete 2009
    http://img59.imageshack.us/img59/3060/xr3da2010021817250321.jpg

    Here is a storm with Stalker CS + Complete
    http://img231.imageshack.us/img231/3037/xrengine201003301933569.jpg

    Did i miss something ?
    I had take a big slap with SoC+Complete 2009, so beautiful, that was amazing. Bug CS+coplete is like CS without complete ... like nothing have change. This is right ?

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  108. @satrincha, there's nothing wrong, the weather is done differently now, I will write more about it in description.

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  109. actually i think i might have been wrong about the artifact bug found one that was hiding well and was invisible to hmm one near machine yard (swamps) the rest of the are ok mod seems good so far no issues in swamps so far now moving to next map; just one small problem that i did not see on the normal cs .... in cs base where u start the npc's (people) gather around the fire and sometimes one might sit on another :D or sit much to close to eachother or somethin like that ... hehe hope i can actually end the game now ... i did finish soc all endings with complete mod and was awesome

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  110. hi, thx for answer. That strange, that make CS more older than SoC (never play SoC Without Complete 2009). Do you know where to change the distance view of grass and shadow (clipping ?) ? This is disturbing in that game, grass and the shadows disappear too close.

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  111. You are the fucking man bro! Clear sky too, holy shit! I really gotta start playing STALKER, so many games have come out these past few months and I still haven't played more than 4 hours of the first STALKER!

    Loved it to death though, and with the complete mods... O god it looks beautiful man.

    Are you going to be moving on to CoP with a complete mod there as well?

    I would love to see tessellation being used to the fullest on some of the great textures you add to these mods... would be spectacular.

    Thanks for making these, was just DL'ing something at Fileshack and I saw this, ALREADY he's done Clear Sky too?! Good job dude, I hope you decide to "renovate" CoP as well hah. Peace.

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  112. I have followed the instructions as is, and the game won't work. If I don't copy gamedata, the game runs fine, but then I copy it to "C:\Program Files\Deep Silver\S.T.A.L.K.E.R. - Clear Sky", and try to run it and the preloader sign comes up, then goes away as usual, but the game never starts. Am i doing something wrong?

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  113. Thanks so much for this, and all the work you've put into it and SOC 2009. I haven't tried it yet but can't wait. In my opinion SOC with 2009 complete is one of the greatest games ever, and probably THE most atmospheric game ever. I have one question - can you point me to where I can find out how to increase the text size of the conversations and info? I like to play on a big old widescreen crt tv, and it's too blurry to read in its default size.

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  114. I have downloaded and installed CS Complete as instructions said and the game doesn’t work. My CS is a steam version. If I don't copy gamedata, the game runs fine, but then I copy it to "C:\Program Files\steam\steamapps\common\S.T.A.L.K.E.R. - Clear Sky", it doesn’t work because it doesn’t find the disk?????? There’s something wrong, is it?

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  115. Have you try to delete all the thumbs files ?
    After that, my steam version runs!

    ReplyDelete
  116. I have 7 and I haven't thumbs file

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  117. I have 7, the 64bits version. Before deleting the thumbs file in the "C:\Program Files\steam\steamapps\common\S.T.A.L.K.E.R. - Clear Sky" my game didn't start, i had a engine crash report!
    Hope that you'll find a solution.

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  118. The game has to be patched to 1.5.10

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  119. hmmm 2 more issues :D hehe one might be from cs complete it did not happen to normal cs - sometimes when talking to some of the npc that have audio speech to the actual sound of what they say it's really really low can barely be heard and just now i got a crash donno if it's game related - complete mod related or pc related :D - x-ray engine crash - i have 1.5.10 - here is link to log it was to much to post here (think it's save game related - save report made all 3 files in the archive including the savegame) rapidshare.com/files/370540277/XRayEngine_error_report_100401-033159.zip.html

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  120. I cant hear NPCs talk after installing this mod.

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  121. oh i forgot to mention somethin i change my max weight to 2000 :D in case u wanna try the save ...

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  122. @DMZ,

    try this, open gamedata\configs\system.ltx find occlusion_scale = 0.19 and change it to 0.4

    @Cucu,

    looks like it's not enough memory on PC

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  123. well it's me again buggin' u :D well as i was saying mod seems nice so far no quest issues yet cordon map finished but there r some small issues as i was saying before sound on some npc that have audio speech is really; low the way they sit near fire sometimes siting one on another like they're gay or somethin :D and sometin that really disappointed - ak's u should work on they're accuaracy and jamming - accuaracy is like unrealistic i fire with ak94-akaban + scope attached on an enemy like 5 meters away and from a full clip of 30 bullets only 5 hit him the others fly like a meter away from him (in short words accuaracy is unrealisticly low) and jamming - with same weapon at over 75-80% durability i get jamming like hell in 30 fired bullets i can even get 3-6 weapon jamms i even got jamming before firing the first bullet in the clip - rest seems really nice so far :D - and sorry if i am a bid anoying with so many posts but i am trying to help :D

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  124. artistpavel - First off, incredible work, this mod looks awesome!

    Couple of small things -

    1) Same problem as others have listed - NPC speech is very low for certain NPCs.

    2) I am seeing strange artifacts around trees that are rendered in the distance. There are greyish transparent blocks over them. As I get closer, the box disappears and the tree looks fine. Some kind of rendering error?

    Thanks again!

    ReplyDelete
  125. p.s. I am using a Radeon 5870, 10.3 catalyst drivers on Win Vista 32 bit.

    ReplyDelete
  126. Was NPC speech low in original game? Try increasing occlusion and let me know if it helps

    gamedata\configs\system.ltx find occlusion_scale = 0.19 and change it to 0.4

    ReplyDelete
  127. Прежде всего, спасибо за проделанную работу, ты молодец!

    1) Ошибка в тексте http://piccy.info/en/view/c60172844a851cc11236231ad31ed73d/original/
    2) Теневой купол, как в "Зове Припяти" был, присутствует.

    Ещё раз спасибо за модификацию!

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  128. Excellent work as always Pavel. I'm hoping you could provide us with some details on what has been tweaked and improved. I have never played vanilla CS so I'm not sure what's fixed.

    I do have one suggestion, not sure if this is going to make any sense. There are various stashes throughout the game. Normally if you find one, such as in the pit of a tree or a lost backpack of a stalker, if you open it you cannot take anything because it's empty. But as soon as you "buy" the info off a stalker or randomly get the info of a dead stalker, the same stash will contain some valuables. Perhaps it makes more sense for all stashes to contain loot regardless of having the info?

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  129. @artistpavel - no, the sound was not low in the original game.

    I made the filechange as you suggested (occlusion_scale to 0.4) and that seems to have fixed it - thanks!

    Also - the blocks around the trees are gone now for whatever reason.

    The Zone has never looked more rad-tastic. ;-)

    The sunset as I was finishing a mission. I stopped and watched for a bit. Only a few games have that kind of atmosphere. It really does look incredible.

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  130. @Artistpavel

    You planning on releasing a custom user.ltx? I've been tweaking mine out quite a bit but would still like to see your settings for the whole Clear Sky Complete feel.

    ReplyDelete
  131. @Aristpavel,
    I just installed CSC, and WOW once again i am astounded by your work (and the work off all the other modders !).
    While completing the first "quest", I noticed that there wasn't any blood; so I had a look to the system.tlx and found the[bloody_marks]part but, as a humble gamer, I do not know much about programming & modding...
    I patched the game before adding your mod, fresh install, and modified the system.tlx to solve the "NPC low speach level" problem.

    Any ideas ?

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  132. Certain NPCs talk quietly and I can barely hear them in my game too. It's just like how Sidorovitch used to talk quietly on the radio in previous versions of Complete 2009. I'll change what you said in the system.ltx and let you know if it works.

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  133. i love what you've done to the game in the mod and appreciate the time you spent to enhance the experience, but is there a way for me to only install the bug fixes in the game? i dont think my computer can handle the graphics improvements.

    ReplyDelete
  134. Awesome work once again, well done!
    Are there any plans to "pimp" CoP too by you and your team?
    That would be totally awesome!

    ReplyDelete
  135. I still don't have certain fences & camo-netting on my ATI 4850. Any thoughts?

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  136. Jeff,

    I will upload .exe version, it will have the camo fix.

    Unrealmagic,

    yes there will be CoP mod, I want to do something special.

    J,

    many bug fixes come from Sky Reclamation Project, look it up.

    Nie,

    I will post pdf ReadMe, with game settings I use myself, I prefer to use standard user.ltx, since default settings are generally suitable and this is how most people will use my mod.

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  137. There seems to be a bug when using the wish granter to jump between areas. A permanent area transition is created wherever you used it, and you get spammed with 'move to another area?' boxes whenever you are near. It can be pretty annoying if you used it somewhere important.

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  138. The Wish Granter is a very experimental feature and I don't recommended using it for a first play-through, it's more of a sandbox fun type of stuff, like a Gmod.

    ReplyDelete
  139. I was just using it for teleports, since I am lazy and it saves time. I haven't seen other issues so far though, on this first ever playthough of the game for me. Good work as always.

    The exact issue with the teleport only happens if you use it to go between zones. Interzone is fine, since there is no area transition.

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  140. I meant 'intrazone is fine', not 'interzone'.

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  141. hmmm got no answer to my last msg sorry for buging u again artistpavel but did'nt anyone else got annoyed by the fact that ak's have extremly low accuaracy and very very high jamming rate compared to soc? will there be some changes done to ak's or other weapons (if they need'it) to make them more realistic ... i mean firing bullet by bullet with scope on (ak94-akaban) on an enemy at medium distance (somethin like 5 meters) and from 10 bullets just 2 maybe maybe 3 bullets hit him ... that seems unrealistic ... i don't think ak's r that inacurate in real life ... the rest is great no problems so far

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  142. @Cucu,

    in CS your weapons get upgraded with time compared to Soc.

    ReplyDelete
  143. moddb page the Download link redirects to, doesn't have 1.1.1 version. Where can it be downloaded?

    Why don't you use torrents for downloads?

    Anyway, huge THANK YOU for the beautiful work here!

    ReplyDelete
  144. 1.1.1 links before it's up on moddb:

    pt1: http://www.zshare.net/download/747790977fed0d1d/
    pt2: http://www.zshare.net/download/74780015c3332b22/
    pt3: http://www.zshare.net/download/74781530d2f49500/
    pt4: http://www.zshare.net/download/74782070662d9ef5/

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  145. Wow, thank you Pavel!
    I was just about to start my first playthrough of this game (after finally beating SoC) and I read about this mod. This will be great, downloading right now.

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  146. runs great, didn't expect anything else of course:) great job... only one issue: the game crashes to desktop when I turn to my PDA and press the "Statistics" button!? any ideeas?
    Thanks:)

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  147. Hello i have a problem.
    i have installed the spanish version of CS patched, and once i install the mod, the language changes to russian with bugs in dialogs (both menus and in game items)
    how should i fix this? is there any patch or something?

    thank you, and congrats for this great mod (i played the SOC version and it was a really great job, it is the best mod i've played.

    thanks a lot

    ReplyDelete
  148. Hi Pavel,
    I just wanted to say thank you very much and I'm so very appreciative of the work you and your team have done with the stalker mods. I'm at the red forest area right now in Clear Sky. I'm really really really enjoying everything so far and it had given me great joy playing your mod. I was wondering if you were accepting donations, I can't give much but I think it's the least that I can do to help support your work and give back for the outstanding job you've done and the enjoyment I've had out of it. You can email me at mastermike569@gmail if this is something your interested in. Thanks again and I truly look forward to what you have planned for Call of Pripyat!

    A satisfied fan,
    Mike Patten

    ReplyDelete
  149. Hi Mike, yes I have a Donate button on the side bar and I've just set up a more visible one on the top right. Quality modding requires almost a full time occupation and I take a financial hit every time I work on the mod. If anyone reading this could send a $1, $3 or $5 my way it would be really appreciated and used towards current and next releases. Thanks.

    ReplyDelete
  150. Hi, I just finish CS with Complete. I had several problem with factions war. I take Liberty, i have try 15 times to do the war against Duty. I never could ... Beginning was good until they ask me to take the 2 points West of Garbage, I do, but backup never come ... so i never can advance to Agroprom to take others points to Duty base ... :(
    I put Faction Wars respawn fix but that never fix the problem :( The missions stay frozen to take and keep the points :/

    ReplyDelete
  151. Павел, спасибо большое.

    Прошёл Clear Sky с огромным удовольствием. Дай тебе бог вдохновения допиливать его до твоего идеала и дальше, ну и, само собой, ждём такого же для Call of Pripyat. А ещё очень, конечно, хотелось бы Wish Granter для SOC.

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  152. Кстати, для наглядности в демонстрации улучшения внешнего вида игры было бы здорово сделать сравнительные скриншоты оригинала и мода, как это сделал автор Cinematic Mod для HL2, к примеру: http://www.cinematicmod.com/cm_10.php

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  153. artistpavel, пожалуйста,загляните на форум GSC Game World.

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  154. Форумы http://www.amk-team.ru/forum/ ничем не хуже, по-моему. Наверное, они дополняют друг друга.

    К слову, там уже почти распаковали Metro 2033 и даже есть первые текстурные мини-моды.

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  155. I have a Polish version of CS and installed this mod. Got first quest on Marshes to bring weapon (special Makarov I believe) and I have sth like that in quests list:

    'Zwroc przedmiot: st_mar_quest_wpn_pm_1_name'

    Which translates into:

    'Bring weapon: st_mar_quest_wpn_pm_1_name'

    Is the CSC not compatible with other languages? Stalker Complete 2009 was, and it was great btw - thanks for that.

    ReplyDelete
  156. Mod generally works with any language, except maybe for a couple parts like this.

    ReplyDelete
  157. OK, so is there a way to transfer the real weapon names into non-English game versions? If yes, some tips how would be appreciated.

    On a side note, do you plan on releasing some international patch like with SC2k9? I could help with PL translation if needed - don't know if it's necessary this time around, haven't played long yet:D

    ReplyDelete
  158. Is there a changelog for 1.1.2?

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  159. artistpavel, а почему по ссылке для скачивания версия 1.1.1? Может пора открыть тему на Форуме по игре S.T.A.L.K.E.R.: Чистое Небо?

    ReplyDelete
  160. Clear Sky Complete User Manual не обновлён или ёще рано, просто не сделали?

    ReplyDelete
  161. I played your SOC a couple times, but I started up this one and I got clashed to desktop. any ideas

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  162. Thank you so much for this mod. The vanilla was very broken and this mod definitely enhances the experience in many ways including a more stable framerate.. I did however notice something odd after installing the module. Whenever I use a guide to move to the garbage, a blowout will occur everytime I move between cordon and garbage. Is that suppose to happen?

    ReplyDelete
  163. Pavel, in the ui_icon_equipment texture file, there is a grey and black modified L85. Is there a texture file associated with this weapon?

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  164. Спальный мешок:
    http://i073.radikal.ru/1005/59/88ffc9d9f407.jpg
    Вернуть предмет. Соответственно у всех:
    http://s49.radikal.ru/i125/1005/29/7edb84a61cd5.jpg

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  165. Thanks for all the work Pavel! After completing SoC with Complete 2009 I waited for this one before starting with Clear Sky.
    It's excellent work!

    I also have a question: am I supposed to see yellow and red dots on the map, marked Clear Sky and Mutant respectively? Or have I messed something up?

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  166. Great stuff but still crashes when entering Dark Valley:(

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  167. artistpavel
    Солнце после прохождения "точки зенита" и до захода имеет весьма плачевный вид:
    http://s57.radikal.ru/i156/1005/10/f773775de511.jpg
    Прибор ночного видения 1-го уровня. Очень темно:
    http://s57.radikal.ru/i155/1005/80/1dd6b7a21709.jpg
    Настройки рекомендуемые.

    ReplyDelete
  168. Can anything be done with a problem of crashes when entering Dark Valley or is it rather related to original Clear Sky programming?

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  169. It may be just a bizarre coincidence but every artifact I've found so far with CSC has been 'Stone Flower'. Gone through the swamp and cordon so far.

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  170. my Stone Flower bug was just a random oddity, got Meat Chunk and something else with my next finds

    something that is working odd is the side quests in Garbage, nobody has any work for me, ive tried previous saves before doing steps of the main plot and it made no difference, no bandits wanted me to do anything for them and no digger in the flea market ahd anything either. not game breaking i know but still a bit flat.

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  171. found somne diggers in garbage with quests eventually, more oddness from this cranky game i guess

    i have a couple of suggestions for the next version of CSC

    firstly that you get the names of areas of the map when you mouse over them, camp in field, hideout in forest etc etc, would make the wish granter teleport even more useful than it already is

    secondly is the option to spawn a squad on your location of a given faction, i tried to spawn some help for a lone stalker guarding the pipe to Cordon and they kept wandering off, which makes the spawn feature a interesting gimmick only really

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  172. i have this problem
    FATAL ERROR

    [error]Expression : assertion failed
    [error]Function : callback_rotation
    [error]File : E:\priquel\sources\engine\xrGame\stalker_animation_callbacks.cpp
    [error]Line : 21
    [error]Description : _valid( bone->mTransform )

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  173. I was kind of hoping this mod would add a freeplay mode at the end like SoC Complete did. One of the major problems with Clear Sky is that an awful lot of the game is after a point of no return, meaning you can't make any use of the endgame equipment. It also means that you can find yourself stuck without supplies at any of the three endgame areas. If not the other locations, at least a guide in Limansk would be nice please :)

    ReplyDelete
  174. Just finished Clear Sky with this MOD. Awesome. Truly great work. Sometimes I would just stop and look at the world around me, especially at sunrises and sunsets. It just looks sooo good. Only minor glitch I had was the artifacts around distant trees which disappeared as you got closer to them. However I see this has already been mentioned. Apart from that it was a very bug free experience.
    Job well done.

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  175. Clean installation didi the trick, no more crashes anywhere. Seems it's vital to make a good, clean installation. That's what the author says in the instructions, anyway:)

    Awesome job overall. Would be great if the point of no return in Limansk could be tweaked a bit so we could still get back to the main map to wander around. Also, the lack of traders/technitians in Limansk and after is a serious limitation. This is obviously the idea of the original authors but that's definitely the area where serious improvement could be achieved to increase playability.

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  176. there seems to be a bug with the improved night vision, everything is really glaringly black and white, maybe its supposed to be like that in which case i cant see why people rate it better, if im near radiation or anomolies it all goes light green tinted which i guess is how its really meant to look

    that was a maxed out exo suit too, damn thats a lot of ru went into that

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  177. Great work, performance is vastly improved and so is quality. Unfortunately it crashes when I try to go into the Agroprom Underground :(

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  178. I only wanted to play through the game on Sky Reclamation Project, and would've dropped Clear Sky after finishing the story. I remembered this Complete, and even before finishing the story I doubted this modification would make the game better.

    I was wrong. All the positive reviews are legit, and any crashes are prolly the game engine. The creators of this mod made the game worth coming back to even after I got Call of Pripyat.

    If you're deciding whether or not this mod is worth the time and space, it really is. And if you haven't used this mod yet, you're missing out.

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  179. This comment has been removed by the author.

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  180. hm, this is really fucked. dont know if its the mod though. the forrester wants me to go to the army place and activate the antenna. but when ima leaving the red forest and entering the army place i get a newww objective; to go and talk with the mercs.. but they just dont wanna talk with me, theres nothing popping up like "press 'F' to talk", its like they cant see me.
    and nothing happens when i kill the mercs, the pda still tells me to talk with 'em, nor can i go the army base and kill the militarY and activate the antenna myself

    i've tried restarting the story, but still getting this problem
    the first time i wazzz in the duty clan. but this second time i stayed neutral.

    and yeah, when i was in the duty clan the ai was really stupid. and people were disappearing, like in the bunker thing with the scientist; had to save and load back to that save and then he was there : ))

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  181. Hey ArtisPavel thanks for the complete mod but i ve found 2 bugs :D

    1. In the swamps area if you go in a electric anomaly (there are 2 in the map) you will hear the new electric sound in the anomaly but if you go in the center of the anomaly there will be no sound at all! (or it will sound very strange)

    2. i think there is a missing texture in the well in the renegedes base (not in he machine yard but the other one, top right of the swamps map) because when you look in the well instead of the water you will see the loading menu screen!!! (maybe it is some sort of easter egg?)

    and finally i think that the gnomus scopes on the sniper weapons sucks because it doesnt feel like firing from a sniper but from an assault rifle :D
    and some times i aim on the head of an enemy and i miss the shot too! (both with the gnomus scopes and the new "fixed" ironsights)
    sorry for my english!!!

    ReplyDelete